The SetData
method is used to update the contents of a GpuBuffer<T>
with new data. This method allows you to specify a span of data to be copied into the buffer starting at a specified offset.
The SetData
method is used to update the contents of a GpuBuffer<T>
with new data. This method allows you to specify a span of data to be copied into the buffer starting at a specified offset.
To use the SetData
method, you need to have an instance of GpuBuffer<T>
and a Span<T>
containing the data you wish to set. You also need to specify the elementOffset
, which determines where in the buffer the data will begin to be written.
Ensure that the data type T
is blittable, as required by the GpuBuffer<T>
class.
// Example of using SetData method // Assume we have a GpuBuffer for integers GpuBuffer<int> gpuBuffer = new GpuBuffer<int>(); // Data to be set in the buffer Span<int> data = stackalloc int[] { 1, 2, 3, 4, 5 }; // Set data starting at offset 0 int elementOffset = 0; gpuBuffer.SetData(data, elementOffset);