void SetData( System.Span<T> data, int elementOffset )

book_4_sparkGenerated
code_blocksInput

Description

The SetData method is used to update the contents of a GpuBuffer<T> with new data. This method allows you to specify a span of data to be copied into the buffer starting at a specified offset.

Usage

To use the SetData method, you need to have an instance of GpuBuffer<T> and a Span<T> containing the data you wish to set. You also need to specify the elementOffset, which determines where in the buffer the data will begin to be written.

Ensure that the data type T is blittable, as required by the GpuBuffer<T> class.

Example

// Example of using SetData method

// Assume we have a GpuBuffer for integers
GpuBuffer<int> gpuBuffer = new GpuBuffer<int>();

// Data to be set in the buffer
Span<int> data = stackalloc int[] { 1, 2, 3, 4, 5 };

// Set data starting at offset 0
int elementOffset = 0;
gpuBuffer.SetData(data, elementOffset);